torrent films

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg
Posts tonen met het label rpgs. Alle posts tonen
Posts tonen met het label rpgs. Alle posts tonen

donderdag 27 september 2012

Life After the Zombie Apocalypse

Posted on 20:01 by john maikal
Lurch (in my front yard...)
My last blog post dealt with the decidedly uncheerful post-apocalyptic novel The Road. It's a difficult book to read. I couldn't imagine ever wanting to play an RPG in such a setting. Heck after posting that marked the longest gap between posts I've had on this blog so it must have drained my will to post...

Aside from a few brief Aftermath and Gamma World games I've not done much gaming in the post-apocalyptic genre. Probably a bit too depressing for my tastes. I like intact societies, not remnants of civilization sulking in ruined cities. With that in mind, one "sub-genre" I have given some thought to gaming in is the "Zombie Apocalypse" genre. The basic premise is pretty simple. The dead rise in the form of zombies. Usually they bite people and the people bitten become zombies. I'm far from an expert in the genre but you can find examples it pretty easily - The Walking Dead comic book and television series comes to mind most easily.

Quite a few RPGs have delved into the zombie apocalypse genre as well. The most famous of these is probably Eden Studios' All Flesh Must Be Eaten RPG (AFMBE). AFMBE doesn't presuppose any specific form of zombie apocalypse, rather it has rules for designing your own zombies. Lots of AFMBE supplements are pistaches of other genres with zombies added in - D&D with zombies, Lord of the Rings with zombies, Star Wars with zombies, etc.

Beyond AFMBE I have a few other zombie-centric RPGs. There is Hunters Books' Outbreak Undead. I've only recently acquired it so I've yet to form a full opinion of it. It seems dedicated to being a type of survival simulation, with rules about establishing and keeping a home base. This strikes me as something which would be useful in a long-term game.

One of the more unusual zombie apocalypses I've seen is New Dark Age's Unhallowed Metropolis. It supposes that in 1905 the dead begin to rise. Now it is some two hundred years later and society has barely survived the apocalypse. The game is set in a largely isolated London in a "Neo-Victorian" society, kind of a cross between a zombie apocalypse and steampunk.


Unhallowed Metropolis in my mind addresses one of the big problems with the genre, that being the "and then what?" factor. AFMBE is often regarded as ideal for one-shot adventures and mini-campaigns. To me that seems an understandable assumption - it seems likely that a zombie apocalypse game would be very easy to start and be a blast for the first few adventures. But then comes the challenge of sustaining it. If your only challenge is zombies then the game is likely to lose steam fast. AFMBE has a supplement, One of the Living, which is dedicated in its entirety to examining the long-term impact of a zombie apocalypse. Unhallowed Metropolis takes it even further, with society having, at least in pockets, managed to rebuild. The Walking Dead comic book is still reasonably close in time to the outbreak of zombies - I believe it is under two years sine the outbreak. However even there the story has progressed to the point that the zombies, while still a huge threat, are not the only threat and are perhaps less dangerous than other survivors.

If you're looking to run a long term Zombie apocalypse game I suspect you don't need to have an answer to "and then what?" from the start but you need to be willing to answer it and not preserve a status quo.
Read More
Posted in post-apocalyptic fiction, rpgs, zombie apocalypse | No comments

zaterdag 30 juni 2012

Reboots, Reality Shifts, and Retcons

Posted on 11:18 by john maikal
In the 1980s DC Comics felt they had a problem. If you were new to comics you could pick up two comics with Superman in them and be unaware they took place in different universes. All the DC Heroes of the 1930s, 40s, and early 50s were from a universe called Earth-2. More modern heroes lived in a universe called Earth-1. Both Supermen had a secret identity Clark Kent, though the Superman of Earth-2 began his career in the 1930s while the Superman of Earth-1 began his career "a few years ago". Similarly the Flash of Earth-2 had as a secret identity Jay Garrick, also beginning his career in the 30s/40s while the Flash of Earth-1 was Barry Allen, beginning his career "a few years ago". Sometimes characters from these universes met each other.

Add to these universes ones where heroes and villains swapped, universes for characters from companies DC Comics had acquired, etc. and DC felt their continuity had become convoluted. Their solution was Crisis on Infinite Earths, a 12-issue series was designed to simplify things, combining all these universes into one. Great battles took place, with entire universes being destroyed and a new universe was created, largely from Earth-1, but with elements from other universes. The heroes of the 1930s and 40s still existed unless that character's incarnation was still in use, in which case the hero was removed from the "Golden Age" era of the 30s and 40s. For example Superman was established to have begun his career a few years ago as did the Barry Allen Flash but the Jay Garrick Flash still existed from the 30s and 40s - and was still around, albeit semi-retired. Many of the Golden Age characters were explained to have had exposure to some magic anti-aging effect used to justify how despite their early adventures actually having a definitive date they were still in excellent physical shape, typically being portrayed as no older than late middle age.

Given all this tweaking, the editors decide this would be a fine time to revisit the origins of their classic characters. For example Superman's backstory was changed such that he was never Superboy and his parents were stil alive. This had some nasty side-effects - much of the history of the 30th century Legion of Superheroes involved time travel allowing them to have adventures with Superboy. A modification Hawkman's backstory made a number of comics actively being published an apparent contradiction. It became difficult to know if a given story from the past ever happened and if it did if it had any changes. DC dealt with this by having additional "crisis crossovers" which made additional changes to the universe, re-introduced in a limited way the concept of parallel Earths, and made additional changes to the backstories of heroes.

Finally DC had a crossover known as Flashpoint which, at the end, redid the universe yet again, leading to DC's New 52. All comics were reset to issue 1. This included, rather surprisingly, some comics whose numbering was beginning to close in on an issue 1,000, having been in continuous publication since the 1930s. Some heroes have had large changes to their backstory - for example, the marriage of Clark Kent and Lois Lane was eliminated - actually it now never happened. On the other hand, the main Green Lantern comic book continued pretty much where it left off, albeit with a new focus based on what happened previously.

DC Comics is probably the best known entity to have done such operations in retroactive continuity though they are by far from the only one. Marvel has tended to avoid radical retroactive redefinitions to their universe wholesale, though one notable exception was the "One More Day" storyline in Amazing Spider-Man, where Peter Parker, alter-ego of Spider-Man, and his wife, Mary-Jane, made a deal with the devil to undo their marriage in exchange for saving the life of Peter's elderly Aunt May. This was met with a great deal of unhappiness by the fans. I'll be talking about reactions to retcons below but I'll touch on this one specifically. The issue that Marvel editor-in-chief Joe Quesada wanted to deal with is they felt Peter Parker's marriage inhibited storytelling potential. I don't necessarily agree with that assessment - I think not having story potential due to marriage is a bit of a cop-out but even assuming that to be the case, the solution was very inelegant. It was a retcon that Peter Parker chose for himself. Though he loved his aunt, it is difficult to believe it is what she would want for him - heck she was the one that pretty much shoved Peter into having a date with her. But moreover the "deal with the devil" aspect of this was particularly unsatisfying. It is true that some marriages do not work out and it would seem a divorce would be a more reasonable solution than a deal with the devil. As I understand it Marvel was hesitant to have Peter Parker get divorced, not liking the stigma of it, but a deal with the devil seems a lot less acceptable. It's a difficult balancing act - on one hand they wanted Peter to make a choice and his whole motivation for being a superhero was his failure to stop a criminal led nearly directly to his uncle's death - so it is easy to understand how much he would want to save his aunt. But the choice he made just... it left a very bad taste in my mouth as a reader and I imagine others felt similarly.

Moving outside of comics into films and television we find retcons to be less prevalent. There what seems to be the new trend is that of a "reboot". An example of this is the Batman films of the 80s and 90s followed by the modern Batman Begins/The Dark Knight/The Dark Knight rises series. On one hand a reboot can make some sense if a series left on a bad note or it has been a long time since the last installment. On the other hand it can be overdone - for example it seems rather odd for Spider-Man to be getting rebooted so quickly.

One technique that I was particularly fond of was the one Doctor Who took when it returned to television after not being a regular show for over 15 years (with a single made for TV movie in that gap). Doctor Who simply continued but did so in a way that did away with a number of continuity concerns. The original television series delved into a lot of backstory involving the Doctor and his people, the Time Lords. The new series added a new backstory where the Doctor's people were wiped out in a Time War with the Daleks. The Doctor was shown to be able to regenerate into a new incarnation (and new actor) in the previous series so this series started with a new actor as the Doctor - but it did not even mention regeneration until that actor departed. The new show was largely from the perspective of his companion Rose who was a stand-in for the audience who knew nothing about all the backstory of Doctor Who. And the show was careful to not expect detailed knowledge of previous continuity - if something from the original show was introduced it was introduced in such a way that it could be explained to someone who knew nothing about that thing. Doctor Who is an unusual case in that its premise as a time travel show allowed the removal of the Time Lords as something absolutely appropriate to the concept - indeed in the original show the Time Lords were shown attempting to wipe out the Daleks before they ever existed. This technique was very wise in my opinion - the made for TV movie involved lots of "info-dumps" to explain all sorts of things. It started from the perspective of the Doctor vs. making use of a human stand-in for the audience.

Role playing games have had to deal with such matters as well. The transition from 1st to 2nd edition Adcanced Dungeons & Dragons was, in the Forgotten Realms, explained via The Time of Troubles where certain gods ceased to exist, certain classed stopped being available, and certain changes to magic took place. It wasn't a retcon as the characters were expected to have actually experienced the transition. The transition from 2nd to 3rd edition was oddly ignored despite being a larger change in rules. Interestingly in the Eberron setting the transition from 3rd to 4th edition, involving another large change in rules was never touched upon whereas the Forgotten Realms introduced the changes during a large time gap.

Some games upon changing editions, even if those changes did not involve "reality shifts", make massive changes to the background. For example, in the Traveller RPG the default setting is the Imperium, an empire which rules much of known space. The next edition of Traveller, MegaTraveller did not introduce large changes in the rules but rather added lots of details and new rules while leaving much of the core intact. Despite that the default setting changed to that of the Rebellion - a massive civil war as various factions formed trying to claim the throne of the Imperium. A larger change to the rules in Traveller: The New Era advanced the timeline of the default setting even further, making it into something of a post-apocalyptic setting with a sentient computer virus wreaking havoc on civilization.


When dealing with non-interactive entertainment my reaction to retcons, reboots, and the like is variable. If I was actively following a series and was quite happy with it my reaction to the change is less likely to be positive. An example of this was what was done in Spider-Man. I was greatly enjoying the storylines that were taking place.  Not only was Peter Parker's marriage undone but major changes like his public revelation of his secret identity was undone as well. Moreover it was done in such a way that just didn't feel all that "heroic" to me.

On the other hand I had a more positive reaction to DC's New 52. I'm in a bit of minority in that I suspect so I'll explain what it was I liked vs. what I didn't like. First of all, the change in continuity, triggered by the Flash, was not something like what was done in Spider-Man - it was done to undo a dystopian timeline and the restored timeline was not as deliberate as what was done for Spider-Man. It was still most certainly an editorial decision. But I think it was one that made a certain amount of sense. In the years leading up to it I believe DC overdid it on there "crisis of the year" storylines. Moreover books like Superman and Batman had become so convoluted with their stories spread out over numerous monthly comics - it had reached the point I had long prior given up trying to read those characters. While I'm not too crazy about the undoing of the Clark Kent/Lois Lane marriage, it's worth noting that at this point I'm reading a lot more DC comics than Marvel ones at this point.

One comic I'd like to address directly is one just recently begun and at the time of this writing has only had two issues - Earth-2. This comic re-introduced the pre-Crisis on Infinite Earths idea of Earth-2 characters. It had parallel versions of Superman, Batman, and Wonder Woman, using their original identities. However, unlike the original Earth-2 the superhero boom that followed takes place later than it does in the original DC Earth-2 continuity. Instead of the Jay Garrick incarnation of the Flash who began his career around World War II this Jay Garrick incarnation becomes the Flash before our eyes. It was a bold move but I think it was necessary - I love the original pre-Crisis versions of the the Flash, Green Lantern, etc. but in my opinion those characters in the mainstream continuity just seemed out of place as permanent "elder statesmen". (A notable exception to this being the excellent James Robinson Starman series of the 90s). Earth-2 seems to make these characters relevant again in a way they hadn't been for several years.

I guess in my mind my view on retcons or reboots is if the end result is good I'll likely enjoy it. I'm less crazy about changes to RPG settings. Generally speaking I prefer those that set their setting at a specific point in time and give it to the GM to do with as he or she will.


Read More
Posted in comics, continuity, retcons, rpgs | No comments

zaterdag 21 april 2012

Geek Gateway Drugs of the 70s and 80s

Posted on 07:14 by john maikal
For most people my age (I'm 40) and older, their gateway drug into fantasy was  the works of J.R.R. Tolkien. I was a little bit different, for me it was C.S. Lewis' Chronicles of Narnia. When I was in kindergarten my family was in the process of moving from upstate New York to Connecticut. During the transitional period my father spent his time in Connecticut while my mother and I lived with my grandparents in Brooklyn, New York.

My mother and grandfather often took me to the Brooklyn Public Library - I think it was the Sheepshead Bay Branch but I could be mistaken. I remember always being drawn the collection of Narnia books they had - I seem to recall they had them on their own special display - though at the time they were a little above my reading level, though I was an early reader.

During that same period and before I got around to reading the Narnia books (which definitely did happen) another geek milestone occurred - the release of Star Wars (Just Star Wars. No Episode IV. No A New Hope.) During the summer that summer after I finished kindergarten my uncle took me to see it. I was, to say the least, stunned. I think I saw that movie a gazillion times that summer. When we moved to Connecticut in July one of the first things my parents did was take me to see it in the local theater- a single screen theater that sadly did not last much longer and became a roller rink.

With no VCRs, DVDs, or streaming when Star Wars left the theaters there was no way to watch it again. There was a narrated audio cassette version of the film my uncle got me which included dialogue and music from the film that I listened to over and over. (I still remember you'd flip it over as the Millennium Falcon  was captured by the Death Star). When the Star Wars storybook came out a year later I was all over that. I suspect that's the source of my being convinced I saw Biggs in the movie as I'm pretty certain he was featured in it and I read that book two gazillion times.

There was also a Scholastic Star Wars book which came out about real space travel. I can't find a link to it by scouring the internet so it must have been pretty obscure. It came out in the late 70s or early 80s and was the same format as the storybook above. It had information about the Viking probes, the space shuttle, O'Neill Colonies, Voyagers 1 & 2, etc. This is probably what got me interested in "real" science and put me on the path to becoming an engineer.


Inevitably, I did rediscover the Narnia books. My parents used to go to a flea market and I'd usually be able to get a matchbox car out of the deal. One time I found someone selling all the Narnia books and convinced my parents to let me get them (oddly, something I've noticed both as a parent and a child - parents are a lot more willing to part with money for books than for matchbox cars.) I of course loved the magical world of Narnia - though like many, not a huge fan of the final book. I'm guessing my elementary school self was not quite up for a fantasy version of the Book of Revelations. As an aside, I enjoyed the books as a fantasy story vs. the Christian metaphor they were written as, something I became aware of as I grew older.


Take your d20. Use it. Give in to your geekiness.
The stage was now set for the final step into the world of geekdom. I think it was in 4th grade that my next door neighbor got a copy of the D&D Basic rules for Christmas. Their family found it a rather confusing game. As I flipped through it I thought it was amazing. Confusing too mind you. "So big numbers are good. Except when you are rolling for thief abilities or for AC. And levels can refer to spells, characters, dungeons...".  But in short order I managed to get a copy of it - this was at the beginning of the D&D popularity surge of the 1980s. I still have a fond place in my heart for my first version of the D&D Basic set with the Erol Otus cover featuring the sorceress and warrior fighting the green dragon.


I do wonder what kids today use as their gateways. I have a hunch that the younger adults first encountered fantasy through the Harry Potter novels. With my two daughters (aged 9 and 6 with birthdays soon approaching for both) I've noticed that both have eagerly consumed the Barbie Fairtopia series of movies and books. And as they grow older there's the Twilight series (not if I can help it - Buffy yes, Edward no) and books like The Hunger Games. There's now RPG tie-in novels, something that did not exist when I first entered the hobby - and something of a mixed blessing, given the uneven quality of them. I thought they were awesome in high school though having flipped through a few in my adulthood I find they have not aged as well as Narnia or Middle Earth...

One thing I've noticed is the whole "geek culture" is a lot more mainstream than it was when I was a kid. Oh where were the trendy geek girls back when I was in high school...



Note -Originally I'd planned on using Saturday postings for more "real-world" issues. But I ran into the difficulty of making such topics fit thematically with the rest of the blog. So for the time being I'm planning on making Saturdays more of an open topic day which may overlap with other themes and also may touch on real world issues.
Read More
Posted in fiction, film, gateway materials, geekiness, rpgs | No comments
Oudere posts Homepage
Abonneren op: Posts (Atom)

Popular Posts

  • ProFantasy's Campaign Cartographer 3
    As I mentioned last week I view maps as something to be both functional and artistic. Last week I reviewed the Hexographer program which lea...
  • RPG Review: Adventurer Conqueror King System
    One of the more interesting D&D variants to come out of late is Autarch LLC's Adventurer Conqueror King System (henceforth referred...
  • Gaming with Black Leaf and Elfstar - D&D in the 80s
    Excerpted from Jack Chick's Dark Dungeons for purposes of illustration For those who entered the gaming hobby after the 80s it is diffic...
  • RPG Review: Dungeon Crawl Classics
    The intent of the Open Game License that Wizards of the Coast released with the 3rd edition of Dungeons & Dragons was to encourage other...
  • A Digital Gamer's Toolkit
    When my wife and I first moved into our house over ten years ago the house seemed enormous. It was just the two of us, with dreams of starti...
  • Delta Green Fiction
    In my last post I spoke a bit about Delta Green. After posting I realized that my familiarity with Delta Green is solely through RPG supple...
  • Geek Gateway Drugs of the 70s and 80s
    For most people my age (I'm 40) and older, their gateway drug into fantasy was  the works of J.R.R. Tolkien. I was a little bit differen...
  • About this blog
    Welcome to my little corner of the internet. So what's this blog all about? It's my attempt to create a blog of things that are of i...
  • Appendix N - Checkpoint and Thoughts
    I've mentioned the inspirational reading section of the 1st edition Dungeon Masters Guide  a few times in this blog. It seems worth it t...
  • Children's Heroines
    I'm the father of two daughters, one aged seven and the other aged ten. They've both enjoyed a fair amount of traditional fantasy an...

Categories

  • 007
  • 13th Age
  • 1880s
  • 1980s
  • 1990s
  • 3.x
  • 4e
  • a game of thrones
  • aaron allston
  • about
  • ACKS
  • adnd
  • alien
  • Ancient Rome
  • animation
  • Appendix N
  • ASSH
  • Astonishing Swordsmen and Sorcerers of Hyperborea
  • atomic robo
  • balance
  • basic dnd
  • Boston Marathon
  • brp
  • bullying
  • call of cthulhu
  • capes cowls and villains foul
  • cc3
  • ccvf
  • children
  • chromebook
  • Clark Ashton Smith
  • clerics
  • cloud
  • Cold City
  • cold war
  • comics
  • computers
  • continuity
  • Corrin Empire
  • cthulhu by gaslight
  • dark dungeons
  • Dark Tower
  • DCC
  • Delta Green
  • dice
  • digital products
  • dnd
  • Doctor Who
  • dresden files
  • dungeon crawl classics
  • dying earth
  • eberron
  • education
  • espionage
  • Fantasy America
  • FASA
  • FATE
  • fiction
  • Fiction Review
  • film
  • film reviews
  • Firefly
  • gamma world
  • gaslight
  • gateway materials
  • geekiness
  • geology
  • godlike
  • grimjack
  • gun control
  • hackmaster
  • heroines
  • historical gaming
  • history
  • home campaign
  • house rules
  • HP Lovecraft
  • humor
  • jack vance
  • John Le CarrĂ©
  • Judges Guild
  • jules verne
  • Lankhmar
  • late antiquity
  • location-based adventures
  • Lord of the Rings
  • lotfp
  • maps
  • Marvel Super Heroes
  • metamorphosis alpha
  • music
  • musings
  • mutant city blues
  • narnia
  • narrative play
  • Native Americans
  • new rules
  • new school
  • new york city
  • nexus
  • non-fiction
  • oe dnd
  • One-Roll Engine
  • ORE
  • palladium
  • player control
  • politics
  • post-apocalyptic fiction
  • prometheus
  • ravenloft
  • real world
  • recruiting
  • religion
  • retcons
  • retro-clones
  • review
  • rolemaster
  • rpg review
  • rpg review world of grewyhawk
  • rpgs
  • runequest
  • Saga System
  • sandbox
  • science fiction
  • Session Writeup
  • skills
  • slavers
  • software
  • song of ice and fire
  • speed factor
  • spirit of knowledge charter school
  • star trek
  • star wars
  • Stars Without Number
  • steampunk
  • Stephen King
  • story-based adventures
  • superhero rpgs
  • superheroes
  • superman
  • swords and wizardry
  • swords and wizardry appreciation day
  • techie
  • television
  • Thanksgiving
  • the big crime
  • The Laundry
  • Tim Powers
  • time travel
  • Top Secret
  • Traveller
  • vampire: the masquerade
  • vampires
  • virtual tabletop
  • vtt
  • wild talents
  • worcester
  • world building
  • world of darkness
  • world of greyhawk
  • zombie apocalypse

Blog Archive

  • ▼  2014 (8)
    • ▼  juni (1)
      • Remain Calm. Trust in Science. Atomic Robo Overview.
    • ►  maart (2)
    • ►  februari (2)
    • ►  januari (3)
  • ►  2013 (39)
    • ►  december (4)
    • ►  november (1)
    • ►  oktober (1)
    • ►  september (1)
    • ►  augustus (7)
    • ►  juli (3)
    • ►  mei (2)
    • ►  april (8)
    • ►  maart (5)
    • ►  februari (3)
    • ►  januari (4)
  • ►  2012 (81)
    • ►  december (2)
    • ►  november (3)
    • ►  oktober (3)
    • ►  september (7)
    • ►  augustus (10)
    • ►  juli (14)
    • ►  juni (14)
    • ►  mei (18)
    • ►  april (10)
Mogelijk gemaakt door Blogger.

Over mij

john maikal
Mijn volledige profiel tonen