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vrijdag 17 januari 2014

Having a Long-Term Relationship with the Old Ones

Posted on 20:13 by john maikal

The Call of Cthulhu RPG has a reputation for extreme mortality. If you don't die you're pretty much doomed to go insane.

The rules certainly allow for this to happen. Even without adding the supernatural your character is rather fragile. He or she has about 12 hit points. Almost any firearm can kill an investigator with a single hit (sometimes requiring a critical). As of the 6th edition you can only dodge once per round so if your foes gang up on you you're pretty much doomed. Add to it supernatural beings and you become aware of just how fragile your character is. And then you've got the danger of going insane. It doesn't take much to drive an investigator at least temporarily insane.

Reading on various gaming forums you 'd get the idea that your typical character can last but a single adventure or two. I mentioned previously that this uncaring fragile heroism nevertheless gives the game a certain heroism. However, I also have found that the genre is absolutely compatible with long-term play.

First, let us take a look at the mechanics and a history of published adventures from the game. Clearly a character is fragile and one who frequently gets into fights without maximizing the odds is doomed. Indeed, even with extreme caution bad luck can spell doom for an investigator. I find this vulnerability is very much in keeping with the genre. However, a lot of caution goes a long way. Do your research. Do more research. Get all the facts you can. Don't fight fair. Better yet, don't get into a fight.

Looking at published adventures one can see the advantages of a long-term campaign. Chaosium's Masks of Nyarlathotep and Horror on the Orient Express are two famous examples of long-term campaigns. I've only recently received the draft of Horror on the Orient Express so I'll look more at Masks. Without spoiling it for those unfamiliar with the adventure, it is a global campaign against Nyarlathotep, with the investigators facing various incarnations of Nyarlathotep's cult across the globe. There are supernatural foes aplenty, but many of them fall short of horrors that can kill an investigator in a single round. And when one meets such a horror the best advice is not to fight it.

This isn't to suggest that such campaigns - or even individual adventures - should be easy. The genre really demands a true sense of danger. Does the genre support the possibility of long-term survival? The answer is, "it depends".

Many of Lovecraft's tales deal with a doomed protagonist who is presumed to end his life after telling his horrid tale or to plunge into insanity or some similar fate. This is largely what Pelgrane Press has referred to as Purist play.

However, Lovecraft also has protagonists who triumph against, or at least survive, their encounters with the Mythos. Henry Armitage survives The Dunwich Horror and Randolph Carter appears in several tales. I think this quote from Lovecraft serves as a good reminder that his universe is not a hostile one but rather an uncaring one:
Contrary to what you may assume, I am not a pessimist but an indifferentist— that is, I don’t make the mistake of thinking that the… cosmos… gives a damn one way or the the other about the especial wants and ultimate welfare of mosquitoes, rats, lice, dogs, men, horses, pterodactyls, trees, fungi, dodos, or other forms of biological energy.


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donderdag 26 december 2013

Looking Back on the 1990s

Posted on 16:00 by john maikal
With the lights out, it's less dangerous
Here we are now, entertain us
I feel stupid and contagious
Here we are now, entertain us
- Nirvana, "Smells Like Teen Spirit", 1991.







"No one holds command over me. No man. No god. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to hell with me."

"A Beast I am, lest a Beast I become."
- Vampire: The Masquerade, 1991.








I've mentioned in this blog that I'm very much a child of the 1980's, being born in 1971. However, I became an adult in the 1990's. I went off to college in fall of 1989 so the great bulk of my undergraduate career was in the 1990's. I had my first serious relationship in the 90's, met my wife a mere month before graduation (on an evening dedicated to forgetting about women), began my professional career in the mid-90's, got married, and moved to the state that has been my home for nearly twenty years in the 90's

While I've spent a lot of time talking about the world of the 1980's it seems that the 1990's deserve a fair amount of love as well. This is going to be somewhat random and based upon my own experiences - that of a geeky middle-class white male from suburban southern New England.

I think I'd like to first reflect upon the technology. When one things about it many of the technologies we've come to expect in our day-to-day life began their penetration in the 1990's. While culture and styles and current events always changed, in many ways the background technology you could expect was relatively standard from the fifties through the eighties. Yes, the cars got smaller, televisions became more advanced and cheaper, video recording became commercialized. But a revolution in communications had yet to occur. If you wanted to buy a book you'd go to a bookstore or order it from a physical catalog. While there were some computer bulletin board systems starting in the 1970's, the idea you could become involved in online communication with people across the globe really began in the 1990's and cemented itself in the 2000's. When I look at my Facebook friends and my gaming group they consist of people who I have never met in person, from New York City to Utah to Australia - people whose opinions I have come to greatly value and whose involvement in my life, though virtual, has been beneficial. 

And think of what a difference the cell phone has made - think of how many episodes of Seinfeld or how many horror movies of years past would be fundamentally different now with the possibility of instant communications. I remember needing to make plans to meet with friends in advance with designated rendezvous spots. And actually needing to use payphones. Even when cellphones began penetration the old analog phones were super-expensive, with you paying for each minute of use with no free minutes. When my wife was taking grad courses at Northeastern she'd make quick calls to let me know she was safe at her car and driving back home, with us working to make the calls last less than a minute.

Online  communities really began forming back in the 1990's, where you could go on Usenet and find massive debates on how superior Storyteller games were to obsolete games like AD&D and you could count on a massive flamewar by asking if the USS Enterprise would emerge victorious over an Imperial Star Destroyer. While streaming movies to any device had yet to begin, the idea of quick access to media began to emerge with Amazon.com beginning its presence as a source of books, VHS tapes, DVDs, and CDs. Looking back at my Amazon history I see my second ever purchase from there in 1997 was Chaosium's Escape from Innsmouth Call of Cthulhu adventure/sourcebook.

It's also worth remembering that not everyone had broadband. Living in an apartment until 2000 we had digital cable but high-speed internet was not yet available to us - we first got that when we bought a house in 2000. So it was the dial-up modem connecting to an internet service provider for us. I remember in 1998 waiting two hours to stream the trailer for Star Wars Episode I: The Phantom Menace and at extremely poor quality. The difference with high-speed internet is amazing - we watched that same trailer at work a day or two later and we were able to watch it instantly and at much higher quality. 


Moving onto music I don't think you can underestimate the impact that alternative or grunge music had on my generation. I won't claim it was universal - again, I'm the product of my white middle-class background and am speaking of my own experience and those of my peers and artists like Janet Jackson, N'Sync, Britney Spears, the Spice Girls, and countless others experienced great success - I amusingly reflect on Billie Piper, for example, being known as a pop star in Britain with her days as a key player in relaunching Doctor Who years in the future. But the likes of Nirvana and Pearl Jam greatly shook up the music scene and the fashion. As the 90's continued there were backlashes and responses to grunge music - for me I became a fan of Nine Inch Nails - one of my favorite concerts to this day remains when I saw David Bowie and Nine Inch Nails performing together in September of 1995.




I also believe that much of the way popular entertainment crosses over into multiple forms truly came into its own in the 90's. Entertainment franchises had long licenses into other areas - for example the 1980's saw RPGs for Star Wars, Star Trek, DC Comics, and Marvel Comics. Star Trek and Star Wars also had comics in those same periods but there was little to no linkage between one franchise and another - indeed, the Star Trek novels line back then treated each novel largely as a standalone work without reference to others in the same line. However look at Star Wars in the 1990's. The RPG became source material for various novels which continued the story from Return of the Jedi. The RPG also covered these new novels. Dark Horse Comics produced comics which were also consistent with the novels and RPG (and were in turn covered in the RPG), eventually reaching a point of a coordinated release for Shadows of the Empire, set between Empire Strikes Back and Return of the Jedi and being realized in video games, RPGs, toys, novels, and comic books.

This segue into RPGs leads nicely to Mark Rein•Hagen's Vampire: The Masquerade. In my opinion V:TM is a game which massively shook up the gaming industry. It is derided in some circles for moving RPGs into a more story-based style, something which often led to railroad-style adventures where PCs get to watch interesting things happen.but be powerless to influence those interesting things. However, Vampire provided something new - the opportunity to be the monster. Game mechanics allowed you to measure how much of your self-control you maintained - how human you remained. It was likely the first game since the D&D boom of the early 80's to bring an influx of new blood into the hobby (eek, just realized what a horrible pun that was). This revolution in both style and in mechanics influenced a number of RPGs of the 1990's, some of which are largely forgotten while others are still active. Off the top of my head and from a quick glance at Wikipedia reveals games like:

  • Deadlands - Alternate history in a horrific weird west with magic mechanics using hands of poker
  • Dragonlance: Fifth Age - card-based RPG with mechanics based entirely around the actions of PCs (in other words if an enemy attacks you you are attempting to avoid being hit)
  • Blue Planet - a setting and rules based entirely around a water-covered world
  • Star Trek (Last Unicorn Games) - a far less tactical take on Star Trek than had been previously seen from FASA
  • Amber Diceless - An RPG which dispensed with any random number generation (to the best of my knowledge this actually predated or was roughly simultaneous with Vampire but is definitely indicative of the 1990s style of gaming)
  • Castle Falkenstein - A gorgeously-illustrated card-based game of Victorian fantasy and steam-punk
  • The End - Biblical role-playing involving those left behind after the Rapture
  • Legend of the Five Rings - East-Asian styled RPG supplementing a popular collectible card game
  • Fudge - Less an RPG and more a toolkit, led to the popular Fate RPG of the 2000s and 2010s.
  • Unknown Armies - Occult role-playing of varying power levels with a system inspired by Chaosium's BRP
  • Nexus: The Infinite City - A nexus of realities where walking down the street can take you from Ancient Rome to a cyberpunk megalopolis. Game system later modified into the popular Feng Shui RPG
Looking back, in many ways D&D 3rd edition can be seen as a reaction against this style of gaming - while the games I list above tended towards a very free-form nature D&D 3rd edition brought about a much more rigid style of gaming, a very tactical approach. (Something I'm not downing - I've had fun in a number of D&D 3rd edition and later games.)


This has been a rather lengthy (and likely rambling) post so it's time to bring it to a close. I've just given a glimpse of my thoughts on the 1990's. I've skipped over a number of things from the 1990's - things like the Gulf War, Buffy the Vampire Slayer, Crystal Pepsi, Zima, Doctor Who: New Adventures, 800-TREKKER, Seinfeld, Michael Jordan, Babylon 5, etc. In any case I hope you found this trip down memory lane interesting.
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zondag 22 december 2013

Introductions to Doctor Who and Avoiding the Info Dump

Posted on 20:13 by john maikal

About a month ago I was watching the Doctor Who 50th Anniversary special "Day of the Doctor". Jasmine, my eight-year old daughter, wound up joining me and watching most of it - she didn't quite get it having only a vague idea as to what it was about but she still couldn't pull her eyes away. She had a ton of questions and I promised her I'd watch an episode with her that made no assumptions on experience.

Yesterday Jasmine and I watched "Rose", the first episode of the new series. She absolutely loved it. And the format was, of course, perfect. You've got an established franchise but you are relaunching it after a long dormancy. There's some die-hard fans out there who will be watching it but you need to go far beyond that fan-base. So you start with a viewpoint character who is a surrogate for this audience. And you don't dump all the history and lore of the program all at once. Instead you release it as you need to.

Jasmine liked it enough that she wanted to watch another episode so we also watched the second episode, "The End of the World". For this my wife and eldest daughter had just returned from a shopping trip and wound up joining us. My wife is a Doctor Who fan from way back but our older daughter has just minimal knowledge. And despite not being a "science fiction geek" she too loved watching it, groaning as Britney Spears' "Toxic" played as the Earth burned. Moreover it was interesting to see that despite missing the first episode she was still able to enjoy this story on its own merits.

While I love long and intricate stories (I'm eagerly looking forward to the next season of Game of Thrones) watching with my daughter did remind me that sometimes its possible to overdo this and wind up locking your potential audience out. I think this is something that happened with the 1996 Doctor Who TV movie, which began with a massive info dump, had references to Skaro, Gallifrey, the Master, Daleks, the Eye of Harmony, Regeneration, etc. Moreover it started from the perspective of the Doctor. I think Paul McGann did a fantastic job portraying the Doctor but I also feel the 1996 movie was a disservice to his talents - indeed he showed he was definitely worthy of the role in under seven minutes with the recent "Night of the Doctor" web-special.

As a gamer who also every once in a while flirts with writing fiction the, I find the cleverness in how Doctor Who was re-introduced worthy of imitation. Whether in gaming or in fiction, when one creates a detailed background there's a huge temptation to show off all your work. But even in a sandbox style gaming experience it's clear that it is far too easy to overdo this and overwhelm the player (or reader). Even as the new show has progressed it has periodically made certain it has good jumping off points for your new viewer.

Tomorrow it's "The Unquiet Dead" for Jasmine and me. Excellent timing with Christmas right around the corner.
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zaterdag 14 december 2013

Heroism in the Cthulhu Mythos

Posted on 19:17 by john maikal


We recently finished a Call of Cthulhu scenario in my group (we'd been playing ACKS but we needed something with a bit of a lower quorum threshold - decided to whip out that old favorite Cthulhu to see how it worked out). Having played The Haunting scenario with this group we played another of the classic adventures, The Edge of Darkness. I'm not going to go into spoiler territory, suffice to say it provides ample opportunities for investigators to meet horrible end. In our playing of it there was one PC death and many more were avoided by making some difficult, at times brutal decisions, including going up against police in order to be able to succeed in a ceremony to banish an eldritch abomination - one of those "for the greater good" circumstances.

I've heard Call of Cthulhu described as a non-heroic game and when you think about more over-the-top superhero and pulp games I can definitely see the point. The premise of the Cthulhu Mythos is that of an uncaring universe full of abominations that could wipe out humanity with ease. Yet I've found that in scenarios against such creatures there is ample opportunity for heroism - being the people that brave such encounters, that hold back the darkness for even a little while, is its own brand of heroism. It's one that demands extreme caution, where bad luck can by itself be fatal and going in with guns blazing and no knowledge will almost certainly be fatal.
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donderdag 12 december 2013

Fiction Review - "The Long Tomorrow" by Leigh Brackett

Posted on 19:14 by john maikal
"No city, no town, no community of more than one thousand people or two hundred buildings to the square mile, shall be built or permitted to exist anywhere in the United States of America."

- 30th Amendment of the United States Constitution


As I've mentioned in my blog a few times, the post-apocalyptic genre is one that filled me with feelings of both dread and fascination as I grew up. Born in the early 70s I became aware of my world in the era of "Ronnie Rambo" and the Cold War heating up one final time. I remember playing the Gamma World Role Playing Game with our primitive mutants exploring the ruins of Pitz Burke. There were films set after the End, ranging from the "Mad Max" series to absolutely dreadful movies like "Threads" and "The Day After". (And I use "dreadful" not in the sense of a bad movie but rather an experience that can fill one with actual dread.)

However there is still the sense of fascination. We humans are an adaptable lot. We managed to survive ice ages and a lack of natural weapons by using our wonderful brains. Indeed many works of the post-apocalyptic genre assume that it is our wonderful brains that bring about our own doom, unleashing genies of nuclear warfare, bioweapons, and nanotechnology. But even with that we like to assume that humanity would find a way to endure and build itself back up. (Indeed Walter Miller's A Canticle For Leibowitz takes this idea and runs with it.)

I'm not sure what the first science fiction set in the aftermath of a nuclear war was. However I'm pretty certain Leigh Brackett's The Long Tomorrow, first published in 1955, is among the first. The Long Tomorrow takes place some three generations after a nuclear war - the elderly grandmother of the primary protagonist, Len, was a child at the time of the nuclear war which demolished civilization.

Many of the tropes that have become hallmarks of the genre can be found in this novel - civilization knocked back to the 18th or 19th century, massive loss of life, expansion of religion. The United States still exists, albeit in a far more agrarian form - and for most people the federal government is a distant thing.

The novel follows our protagonist, Len Colter, and his cousin Esau, as teenage boys from their Mennonite village and out into the larger world where they grow to adulthood. Both of them have an intense curiosity about the world that used to be, something that is forbidden by their society. This is illustrated early on when at a religious gathering (that their fathers had forbidden them to go) the cousins witness a mob killing a man because he is supposedly from Bartorstown, a land dedicated to bringing back the forbidden ways which brought down God's wrath in the Destruction. However Len becomes obsessed with the idea of Bartorstown. The two dabble in forbidden technology and eventually leave their homes.

Settling in the town of Refuge we are introduced to more tension, with the cousins working for a merchant who wants to expand his business, though doing so will violate the 30th Amendment which sets a cap on the size of any community. There is also tension between the cousins, with both vying for the affections of the same woman, the daughter of a judge in the community. You get the sense that Len could build something for himself in the community but he cannot accept the deliberate refusal of progress. The tension eventually explodes, and the cousins are again on the move. It should be no surprise that they eventually find themselves in  Bartorstown.

One recurring theme in the novel is that of fanaticism - religious fanaticism causes many deaths and much destruction in the course of the tale. However, one of the characters later reveals there are other kinds of fanaticism as well. It also deals with the theme of the balance between discontent and finding a home. Obviously Bartorstown is not what Len hoped it would be. Meanwhile Esau finds that he's able to live pretty much anywhere and be relatively happy. There really isn't much of a judgment on who is right. Indeed, one criticism I'd level on the book itself is while I don't need to be spoon-fed everything I don't feel that topic got the closure it deserved.

Another criticism one might level at the book is simply it is a product of its time. All of the religions are Christian-based and there is really only one strong female character in the book and even she eventually becomes passive and follows Len's lead.

However, Ms. Brackett does deliver well on the tension between contentment and progress.Len's father is a good man who has found his place in the society he lives in. Len can't find that contentment - indeed he really can't find it anywhere. But his yearning for the old ways - which are also the way to the future - are delivered very well. Late in the book he is, for lack of a better term, seduced, by a woman who puts on a red dress from the time before the Destruction. Both the brightness of the color - a brightness not found outside of leaves - and the cut of the dress - do the job of filling him with desire - both for the woman and for the society that dress represents. (And being a novel of the 1950s, any seduction is far more implied than shown - and to be honest I think that makes it even more effective.)

As you can tell by some of my criticisms I didn't find this a perfect novel. I don't think it delivered the closure it really needed to on Len. But it definitely proved to be an enjoyable read and provided an interesting society, pointing the way to later works like Alas Babylon and A Canticle for Leibowitz. (The former I've yet to read though the latter is one of my favorite novels.)
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zaterdag 30 november 2013

Film Review: Frozen

Posted on 09:28 by john maikal

Yesterday, the day after Thanksgiving I took my youngest daughter, Jasmine, to see "Frozen" in the movie theater. This was actually her second viewing, also seeing it on Wednesday with her mom and older sister (poor dad was working from home).

Obviously Jasmine was a fan. Immediately after seeing it with me she asked "Can I see it again?"

So it's got the little one's endorsement. What about dad's?

I liked it a lot. I'm a fan of well-done animation and this is one of Disney's greatest, ranking up there with "The Lion King" and "Beauty and the Beast" - indeed I'd view it as superior as many of the Pixar efforts.

The story is set in one of those fairy tale kingdoms in that nebulous pre-modern fairy tale period. It is a tale of two sisters, the eldest, Elsa (voiced by Idina Menzel) and Anna (Kristen Bell). They are princesses in the kingdom. They are very close but Elsa has a power - the ability to control temperature and generate snow and ice. When playing together Elsa accidentally hurts Anna with her powers. With the help of some nearby trolls Anna is healed but to protect her the trolls strip the memory of Elsa's magic from Anna. Their parents advise Elsa to hide her powers from everyone, including her sister. This adds distance to the sisters, with Anna constantly wanting time with Elsa she never receives. The palace is emptied out of nearly all servants, leaving Anna feeling even more alone. As the story progresses the parents are lost at sea and we move up to Anna's coronation when the palace is again full of people. Of course at this point the entire land becomes aware of Elsa's powers, which she can barely control, plunging the land into winter (in the middle of summer) and running off to be alone. Anna goes on to follow her to bring her home and end the winter.

Going beyond this enters into spoiler territory so from here I'm going to keep more to my impressions. The great strength of the movie is the relationship of the two sisters. There's romance and adventure subplots, but that is all secondary to the relationship between the sisters. Most of the focus is on Anna, who is desperate for love - wanting to meet a man after living in a near-empty castle and in near-complete isolation - but even more she wants the love of her sister, not knowing what she'd done to push them away. The music and singing is well done and Bell and Menzel deliver incredibly well.

As a fan of superheroes, I found myself thinking how much the movie also reminded me of a well-done tale of a character getting powers they can't quite control.

Overall, it's a superb movie and well worth seeing in the theaters. I am however being serenaded by music from the film constantly....


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zondag 27 oktober 2013

Why Spirit of Knowledge Charter School Should Be Saved

Posted on 17:46 by john maikal


It's pretty clear that this is an out of the ordinary post for this blog. I talk about all sorts of geeky stuff on this blog - Dungeons & Dragons, Stephen King, Call of Cthulhu, etc. This post is a lot more personal. I've a hunch the audience for this posting is very different from the normal audience for my blog - but this is my corner of the internet and this is far too long a posting for Twitter or Facebook. It also explains why I've not been particularly active on this blog of late.

When I first began this blog my wife was dealing with partial employment, working as a long-term sub when possible. In fall of 2012 she secured a full time job at Spirit of Knowledge Charter School in Worcester, MA and began her second year there this fall.

[Note - this the remainder of this blog posting represents my understanding of a situation. If I have any factual errors I will most certainly acknowledge them and correct them. i.e. no slander or libel is present here. And while I'm married to a teacher there, this is my own opinion and not hers.]

The school is in dire straits right now. There is every chance that in 48 hours the Board of Trustees will vote to close the school though there are a few paths to an alternate ending.

Does the school deserve that alternate ending? And how did it get to this point?

Let's start with how we got to this point. Spirit of Knowledge Charter School is a STEM school - dedicated to Science, Technology, and Math. Last spring it was put on probation:
The school has “employed four executive directors, has not maintained a sound or stable financial condition, has failed to maintain adequate membership on its board of trustees, has not provided the academic model proposed in its charter, has not shown promising academic results, has a significantly decreased enrollment from what it projected in its application, and will face financial challenges as a result of its drop in enrollment. It is clear to me that the school's board of trustees has failed to oversee SOKCS effectively,” Mr. Chester wrote in his May 10 letter to the state board.
Worcester Telegram and Gazette, Tuesday, May 21, 2013

So that sounds pretty bad. I'd actually agree with a large portion of it - in my opinion the Board of Trustees had been a bit of a mess, especially early on. A large amount of money was lost when trying to purchase a building for the school, with a good-faith deposit essentially absconded with by the builder. And giving such money to a builder instead of an escrow seems at best incredibly naive.

This had a cascading effect. Enrollment diminished. With lower enrollment they have to pay back some of the money initially allocated for this year and future allocations will be less. 

From a financial standpoint  the school will run out of money at the end of the month. They will not be able to meet payroll in November.What could allow them to make their payroll? The line of credit they have with Commerce Bank. The school has reduced payroll such that the remaining funds they'd get from the state for the remainder of the year will be sufficient, albeit delivered in chunks, The line of credit would allow the school to make it between these quarterly lump payments from the state.

But, Commerce Bank has, as I understand things, been a bit concerned about the financial future of the school. I can't say I blame them. I would imagine what makes a loan officer lose his or her job is giving out a loan which is defaulted upon. And I can absolutely see what might a bank nervous. We'll come back to that in a bit.

I would like to talk about why the school should, in my opinion, be saved. "Well gee Dan your wife works there, you want to stay a dual-income family." And it'd be disingenuous to say anything other than of course I want the financial security. However it's an unfortunate fact that our economy values engineers far more than teachers. I think that's a tragedy personally. Don't get me wrong, I love a good salary. But being married to a teacher, being the son of a teacher, and being the brother-in-law of a teacher, I have a very good idea of how much work a teacher puts in. My point is, financially, if I keep my job (fingers crossed - one can never take anything for granted), we'll be fine - not great, but we'll be ok, with my wife collecting unemployment and/or substituting for the rest of the year and hopefully securing a new full-time job in the fall. It's worth noting that is not the case for all the teachers there - many of the teachers are the primary or sole earners for their families.

But a school should not be saved just for its teachers. And that's where I'd like to talk about the kids at this school. In meetings last Thursday and this Sunday afternoon the room was packed with concerned parents and students a well as the staff. Some of the students were even there on their own to speak on their behalf. And to hear the passion all of these people spoke with was awe-inspiring. These are people who want to stay at this school. Desperately so. They feel they are getting a great product.

Why would they ever think that you might wonder. It was all over the local papers how poor the school's 7th grade MCAS scores were. MCAS, for those of you outside of Massachusetts, are our standardized tests. To graduate, a student must pass the 10th grade MCAS tests. (I'm simplifying a bit). It is worth noting that the school's success at the 10th grade MCAS, the final MCAS exam, was above the average for the city. This to me points to the whole point of a school - to improve students. To move beyond where you started. Moreover, what the kids there do beyond 10th grade is phenomenal. There is a large percentage of students taking AP classes. My wife is teaching second year of college-level organic chemistry to many seniors. Student have been recognized for their service to the community. They have had summer jobs at various university laboratories and have assisted in research in areas such as HIV investigations. Many of these are students who did not prosper at public schools. The students and their parents are desperate to stay at Spirit of Knowledge where they have found success - both via anecdotal accomplishments and through measurable means such as 10th grade MCAS, AP students, etc.

Academically, I believe the school is doing great work. Were I in charge there I'd certainly work to improve the middle school MCAS scores - I'm not going to say any school is perfect.

This beings us to the concerns banks might have. With lower enrollment the school sees less money from the state. So enrollment dropping further is certainly a risk. However, I believe that the drops the school might experience have already occurred. The overwhelming thread from the parents was "how can we convince people we want our kids to stay here?"

I know the Board of Trustees is working to have the credit line unfrozen, albeit without luck as yet. They've also been pursuing other sources of short-term funding, though with time short their best bet would seem to be in unfreezing their credit line. If I were a loan officer at a bank I think I could be convinced the school is doing good work and the parents and students want to stay there. But there's another issue I think. Even in this posting to the defense of the school it is clear the financial record of the school is murky at best. The action the Board indicated was being pursued was bringing in a management company which specializes in turning charter schools around. I'm hoping that this might provide the confidence a loan officer would need. 


I've a few random thoughts to close with...

Do I hate public schools or have something against them? Absolutely not. My wife has taught in public schools in the past and would gladly do so again. My kids are also both in public schools and are both prospering there. I think the advantage is a matter of different solutions for different kids. 

Why am I writing this? Best case someone with financial authority reads this and it helps them make a decision. But without that, even if the school does close its doors this week, I want to go on record as having voiced my support as best I can. I was truly in awe of the students, the parents, and the teachers. 

Is there someone to blame for the financial mess? Probably. But I'm absolutely not privy as to where things went wrong. And truthfully, even if I were, I'd be hesitant to write about that in a blog - that does start approaching the realm of potential libel. But one of the reasons I like the idea of a management company being brought in is they would be in a position to ask such tough questions and take actions.


And two quotes that come to mind, one from Theodore Roosevelt and the other, back in keeping with my blog, from the television show Babylon 5.

It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. 
- Theodore Roosevelt



There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender.
- Babylon 5, Z'ha'dum
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